Skinwalker/Cryptid


Level KXP Wizard
123 456 789
TH
101-- --- ---+1
22.2520- --- ---+2
34.521- --- ---+3
49220 --- ---+4
518221 --- ---+5
624222 0-- ---+6
748322 1-- ---+7
896332 20- ---+8
9192333 21- ---+9
10384333 320 ---+10
11750433 321 ---+11
121125444 321 ---+12
131500444 322 ---+13
141875444 432 0--+14
152250544 432 1--+15
162625555 432 2--+16
173000655 443 20-+17
183375655 443 21-+18
193750655 543 22-+19
204125655 544 320+20
214500655 544 321+21
224875665 554 322+22
235250666 654 332+23
245625776 655 432+24
256000776 655 443+25
266375777 665 543+26
276750777 665 554+27
287125887 666 654+28
297500887 776 655+29
307875888 777 665+30
318250888 777 766+31
328625988 887 776+32
339000999 888 777+33
349375999 988 887+34
359750999 999 888+35
3610125999 999 988+36
Requisites:Str 12 Int 15
Alignment:any E
HD/level:1d6
Weapon Prof.:2+level/5
To Hit Table:Mon
Save Table:Wiz
Reference:RDM
Groups:Wizard
Complexity:CF=2
Gets Exceptional Str bonus. Gets Int bonus to spells.
Each Level: Get a Witch5 pick.
Each Level: The DM rolls an Animal Summoning result of DL=LVL/3 (round up). You gain one of its abilities.
Level 1: You may mimic the voice or sound of any known animal/humanoid type.
Level 1: 1V: Alter Self into a known animal type you have personally defeated.
Level 2: 1M: ESP a target (will save).
Level 2: 1P: Possess an animal (will save).
Level 3: You can make corpse dust poison (gaseous, can’t speak, fort save or die).
Level 3: 1M: Shapechange into a monster that you have skinned. You have its racial abilities.